Recently, I have been working on adding Unity Interception and found out that it is extremely poorly documented. Here is the list of links one may find useful:
- The bare bones of Unity interceptions
- Order Property and Firing of Handlers
- Unity interception performance
- INotifyPropertyChanged With Unity Interception AOP
- Implementing INotifyProperyChanged with Unity Interception
Also, there are always opened questions here: unity-interception
1 comment:
My belief - Interception is sux. It is much better to use decorators. Something like:
.DecoratorChain<IHealthMonitor>()
.Decorator<HealthMonitor>()
.Decorator<HealthMonitorLogDecorator>()
.EndChain()
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